Feel the sound in Virtual Reality?
What is “physical audio” in the context of auditory feedback? How does this add to the personal experience of VR? Reading this article I think they are referring more to how they can convert...
All things accessible about AR/VR/XR/mixed realities and more.
What is “physical audio” in the context of auditory feedback? How does this add to the personal experience of VR? Reading this article I think they are referring more to how they can convert...
Whilst the set up looks cumbersome (full body suit anyone?) this would be a very interesting experience to experience. Can’t justify the travel to Portland though: bit far from the west coast of Australia....
There are many potential applications of VR in healthcare. This article provides a basic overview of its potential: VR in Healthcare: Treating Patients in Virtual and Real Worlds.
Whilst VR still remains in the realm of gaming and training environments it’s social interaction possibilities is being noted by those in workplace Human Relations. Could your next work social event take a different...
One aspect of immersive environments that always sits uncomfortably with me is the hand controllers needed. These can potentially take some time to learn how to interact with but once mastered really open things...
This will be an interesting study to watch: Brunel, Cambridge and Meta launch £1m investigation into equitable VR. Whilst XR environments are gaining momentum everyone needs to make sure access to them is equitable...
Haptic gloves priced for scalable deployment? Have to feel these to believe it: HaptX introduces industry’s most advanced haptic gloves, priced for scalable deployment.
Now this is a curious combination. I wonder how many of the accessibility features within Teams, Office, Windows and Xbox will be available to the Meta offering and vice versa. Microsoft partners with Meta...
Here’s an interesting concept on the management of anxiety and phobias: Virtual labradors could help researchers tackle dog bites.
Great idea by Capgemini for their rethinking of inflight entertainment. Take this to another level if the airline provides the wearable with all accessibility options enabled. Might convince me to fly again: Exploring virtual...