The Future of Smart Glasses: User-Created Apps
One of the frequent issues I often come across in reviewing wearable technology is the available apps. Products like the Envision glasses and Meta Ray-Bans have a wide array of apps available to them...
All things accessible about AR/VR/XR/mixed realities and more.
One of the frequent issues I often come across in reviewing wearable technology is the available apps. Products like the Envision glasses and Meta Ray-Bans have a wide array of apps available to them...
AR, A-ha and wearables.
I’ve no doubt 2025 is going to be interesting in the area of AI and accessibility.
Going beyond the mainstream video conferencing experience: exploring the accessibility of virtual reality based therapeutic interventions. Introduction The global pandemic in 2020 resulted in many businesses having to adapt their practices: Occupational Therapists included....
There’s a lot to digest from the recent Consumer Electronic Show 2024 and just as well I’m currently on leave to try and, pardon the pun, consume it all. For now I’m focusing on...
One negative aspect of virtual meetings I’ve experienced over the past three years is the lack of physical presence i.e. being around others. There are so many aspects of a physical meeting that cannot...
There’s another entry into the XR space via another major player. What impact will it make?
A number of companies are researching ways of utilising human generated electrical activity to control devices and basic computer interfaces. Whilst Elon Musk continues down the line of neural implants to achieve the same...
One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...
Many, many moons ago when I started studying Occupational Therapy I dreamt of how virtual reality (VR) could be used as a rehabilitation medium. Looks like that dream has become for some commercial entities including in ICU settings.
As VR technology becomes more known to allied health professionals we can expect to see more research like this: Evaluating a virtual reality sensory room for adults with disabilities.