Finally a screen reader…in a VR headset
Something I have been waiting for a long time has finally arrived when I wasn’t watching.
What was that? A screen reader…in a VR headset.
All things accessible about AR/VR/XR/mixed realities and more.
Something I have been waiting for a long time has finally arrived when I wasn’t watching.
What was that? A screen reader…in a VR headset.
Going beyond the mainstream video conferencing experience: exploring the accessibility of virtual reality based therapeutic interventions. Introduction The global pandemic in 2020 resulted in many businesses having to adapt their practices: Occupational Therapists included....
One negative aspect of virtual meetings I’ve experienced over the past three years is the lack of physical presence i.e. being around others. There are so many aspects of a physical meeting that cannot...
One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...
One of the issues of XR solutions that drives me to explore is its inherit accessibility. It still remains a visual medium in the whole. Could we not be considering different ways of exploring...
This will be an interesting study to watch: Brunel, Cambridge and Meta launch £1m investigation into equitable VR. Whilst XR environments are gaining momentum everyone needs to make sure access to them is equitable...
Making an XR workspace inclusive from the start is what every organisation should be thinking: inclusivity is not an after-thought. The Value of Inclusively Designed XR Workplace Tools – XR Access
Before we all launch into the “Metaverse” being the next evolution of the internet let’s be realistic. Firstly everyone has their own definition of what the Metaverse is or will purport to be. What...
There are lots of approaches to how we interact in XR spaces but are we ready to get rid of the physical keyboard? Whilst all of these approaches in this post are interesting not...
We have W3C standards being drafted to give developers guidance on making accessible XR experiences. But before that should we not think more broadly about a blueprint itself on what an inclusive experience would...