Reducing the form factor
I’ve been notoriously quiet on this blog for some time. Whilst I check for updates on the back end of this website every week it has been way too long since I have posted...
All things accessible about AR/VR/XR/mixed realities and more.
I’ve been notoriously quiet on this blog for some time. Whilst I check for updates on the back end of this website every week it has been way too long since I have posted...
Something I have been waiting for a long time has finally arrived when I wasn’t watching.
What was that? A screen reader…in a VR headset.
One of the frequent issues I often come across in reviewing wearable technology is the available apps. Products like the Envision glasses and Meta Ray-Bans have a wide array of apps available to them...
AR, A-ha and wearables.
I’ve no doubt 2025 is going to be interesting in the area of AI and accessibility.
In my role on local government authority access and inclusion advisory groups my advice is often sought on accessible street design. But reviewing a design on paper or 3D generated (static) models doesn’t provide...
Going beyond the mainstream video conferencing experience: exploring the accessibility of virtual reality based therapeutic interventions. Introduction The global pandemic in 2020 resulted in many businesses having to adapt their practices: Occupational Therapists included....
There’s a lot to digest from the recent Consumer Electronic Show 2024 and just as well I’m currently on leave to try and, pardon the pun, consume it all. For now I’m focusing on...
There’s another entry into the XR space via another major player. What impact will it make?
Time to rethink what makes a traditional augmentative reality lens?
Now this is getting interesting: another AR glasses product has been launched into the AR “lightweight” category: AR post report on the launch of the Rokid Max. Now I say “lightweight” not so much...