To turn or not to turn?
One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...
All things accessible about AR/VR/XR/mixed realities and more.
One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...
Great article by Meryl on the accessibility of the Spatial VR meeting platform.
What is “physical audio” in the context of auditory feedback? How does this add to the personal experience of VR? Reading this article I think they are referring more to how they can convert...
One of the issues of XR solutions that drives me to explore is its inherit accessibility. It still remains a visual medium in the whole. Could we not be considering different ways of exploring...
One aspect of immersive environments that always sits uncomfortably with me is the hand controllers needed. These can potentially take some time to learn how to interact with but once mastered really open things...
Now this is a curious combination. I wonder how many of the accessibility features within Teams, Office, Windows and Xbox will be available to the Meta offering and vice versa. Microsoft partners with Meta...
Making an XR workspace inclusive from the start is what every organisation should be thinking: inclusivity is not an after-thought. The Value of Inclusively Designed XR Workplace Tools – XR Access
The accessibility of wearable solutions can make the difference for an individual’s immersive experience. Most wearables to date are, quite frankly, bulky and require significant fine and gross motor skills to don / doff....
Before we all launch into the “Metaverse” being the next evolution of the internet let’s be realistic. Firstly everyone has their own definition of what the Metaverse is or will purport to be. What...
There are lots of approaches to how we interact in XR spaces but are we ready to get rid of the physical keyboard? Whilst all of these approaches in this post are interesting not...