Hand based interactions
One aspect of immersive environments that always sits uncomfortably with me is the hand controllers needed. These can potentially take some time to learn how to interact with but once mastered really open things...
All things accessible about AR/VR/XR/mixed realities and more.
One aspect of immersive environments that always sits uncomfortably with me is the hand controllers needed. These can potentially take some time to learn how to interact with but once mastered really open things...
Now this is a curious combination. I wonder how many of the accessibility features within Teams, Office, Windows and Xbox will be available to the Meta offering and vice versa. Microsoft partners with Meta...
Here’s an interesting concept on the management of anxiety and phobias: Virtual labradors could help researchers tackle dog bites.
Great idea by Capgemini for their rethinking of inflight entertainment. Take this to another level if the airline provides the wearable with all accessibility options enabled. Might convince me to fly again: Exploring virtual...
One of the great aspects of VR is the ability to create and adapt virtual environments. Given this level of control, depending on the platform the world is built of course, it’s no wonder...
I’ve long predicted the days of relying on a smartphone for AR experiences were numbered. Can we now start counting the days? Wearable AR contacts.
There are lots of approaches to how we interact in XR spaces but are we ready to get rid of the physical keyboard? Whilst all of these approaches in this post are interesting not...
This is my personal blog where I reflect on the developments in augmented and virtual worlds especially in relation to their accessibility and potential use. All views expressed are my own. To learn more...