Category: Research

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Control your games…with your mind

A number of companies are researching ways of utilising human generated electrical activity to control devices and basic computer interfaces. Whilst Elon Musk continues down the line of neural implants to achieve the same...

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To turn or not to turn?

One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...

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Avoiding obstacles through the use of AR

This is first of augmentative reality (AR) research I have come across that attempts to address how AR can assist with obstacle avoidance: Augmented reality obstacle avoidance – Dylan Fox. In the video Dylan...

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VR sensory room research

As VR technology becomes more known to allied health professionals we can expect to see more research like this: Evaluating a virtual reality sensory room for adults with disabilities.