To turn or not to turn?
One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...
All things accessible about AR/VR/XR/mixed realities and more.
One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...
This is first of augmentative reality (AR) research I have come across that attempts to address how AR can assist with obstacle avoidance: Augmented reality obstacle avoidance – Dylan Fox. In the video Dylan...
What is “physical audio” in the context of auditory feedback? How does this add to the personal experience of VR? Reading this article I think they are referring more to how they can convert...
One of the issues of XR solutions that drives me to explore is its inherit accessibility. It still remains a visual medium in the whole. Could we not be considering different ways of exploring...
Whilst the set up looks cumbersome (full body suit anyone?) this would be a very interesting experience to experience. Can’t justify the travel to Portland though: bit far from the west coast of Australia....
One aspect of immersive environments that always sits uncomfortably with me is the hand controllers needed. These can potentially take some time to learn how to interact with but once mastered really open things...
Now this is a curious combination. I wonder how many of the accessibility features within Teams, Office, Windows and Xbox will be available to the Meta offering and vice versa. Microsoft partners with Meta...
There’s been a lot of discussion around the uptake of augmentative and virtual reality particularly in the use of wearables. I’ve tried a number of headsets and am yet to find one that I...
I wonder how effective these haptic gloves are in training? Microsoft have been working on a haptic cane controller to emulate use of a white cane to detect obstacles in VR environment. Could this...