Category: Wearables

Turn off for Botton Head on Lythe Fell

To turn or not to turn?

One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...

traffic cones

Avoiding obstacles through the use of AR

This is first of augmentative reality (AR) research I have come across that attempts to address how AR can assist with obstacle avoidance: Augmented reality obstacle avoidance – Dylan Fox. In the video Dylan...

man wearing virtual reality goggles

Feel the sound in Virtual Reality?

What is “physical audio” in the context of auditory feedback? How does this add to the personal experience of VR? Reading this article I think they are referring more to how they can convert...

a clownfish on sea anemone

Multisensory XR experiences

Whilst the set up looks cumbersome (full body suit anyone?) this would be a very interesting experience to experience. Can’t justify the travel to Portland though: bit far from the west coast of Australia....

person s hand in shallow photo

Hand based interactions

One aspect of immersive environments that always sits uncomfortably with me is the hand controllers needed. These can potentially take some time to learn how to interact with but once mastered really open things...

close up shot of two people playing vr box

Why We’re Not All Wearing AR / VR Headsets

There’s been a lot of discussion around the uptake of augmentative and virtual reality particularly in the use of wearables. I’ve tried a number of headsets and am yet to find one that I...

rural railway running through verdant green forest

Haptic gloves in training environment

I wonder how effective these haptic gloves are in training? Microsoft have been working on a haptic cane controller to emulate use of a white cane to detect obstacles in VR environment. Could this...