A number of companies are researching ways of utilising human generated electrical activity to control devices and basic computer interfaces. Whilst Elon Musk continues down the line of neural implants to achieve the same...
One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...
This is first of augmentative reality (AR) research I have come across that attempts to address how AR can assist with obstacle avoidance: Augmented reality obstacle avoidance – Dylan Fox. In the video Dylan...
Many, many moons ago when I started studying Occupational Therapy I dreamt of how virtual reality (VR) could be used as a rehabilitation medium. Looks like that dream has become for some commercial entities including in ICU settings.
As VR technology becomes more known to allied health professionals we can expect to see more research like this: Evaluating a virtual reality sensory room for adults with disabilities.
One of the growth industries in the VR space is in training particularly in industries where there can be considerable risk. Whilst I have come across examples of VR’s training use in the military...
What is “physical audio” in the context of auditory feedback? How does this add to the personal experience of VR? Reading this article I think they are referring more to how they can convert...
One of the issues of XR solutions that drives me to explore is its inherit accessibility. It still remains a visual medium in the whole. Could we not be considering different ways of exploring...