Virtual labradors help tackle dog bites
Here’s an interesting concept on the management of anxiety and phobias: Virtual labradors could help researchers tackle dog bites.
All things accessible about AR/VR/XR/mixed realities and more.
Here’s an interesting concept on the management of anxiety and phobias: Virtual labradors could help researchers tackle dog bites.
Great idea by Capgemini for their rethinking of inflight entertainment. Take this to another level if the airline provides the wearable with all accessibility options enabled. Might convince me to fly again: Exploring virtual...
One of the great aspects of VR is the ability to create and adapt virtual environments. Given this level of control, depending on the platform the world is built of course, it’s no wonder...
Making an XR workspace inclusive from the start is what every organisation should be thinking: inclusivity is not an after-thought. The Value of Inclusively Designed XR Workplace Tools – XR Access
There’s been a lot of discussion around the uptake of augmentative and virtual reality particularly in the use of wearables. I’ve tried a number of headsets and am yet to find one that I...
So VR can illicit the same emotive response as psychedelics? VR is as good as psychedelics.
I’ve long predicted the days of relying on a smartphone for AR experiences were numbered. Can we now start counting the days? Wearable AR contacts.
One of the last stumbling blocks with the of XR is the integration of touch. Currently the development of haptics is still an emerging field. Should we be considering a different approach to achieve...
The use of XR in mental health has been one of the most significant and probably easiest to implement in comparison with XR gaming: VR game changer.
Intrigued with this article that purports that computer-generated imagery (pure VR) has been shown to be superior to actual video (assuming 360 degree) in reducing anxiety. Video and Virtual Reality Show Promise for Those...