Category: Standards

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Going beyond the mainstream video conferencing experience: Exploring the accessibility of virtual reality based therapeutic interventions

Going beyond the mainstream video conferencing experience: exploring the accessibility of virtual reality based therapeutic interventions. Introduction The global pandemic in 2020 resulted in many businesses having to adapt their practices: Occupational Therapists included....

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To turn or not to turn?

One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...

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Equitable VR investigation

This will be an interesting study to watch: Brunel, Cambridge and Meta launch £1m investigation into equitable VR. Whilst XR environments are gaining momentum everyone needs to make sure access to them is equitable...

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The Value of Inclusively Designed XR Workplace Tools

Making an XR workspace inclusive from the start is what every organisation should be thinking: inclusivity is not an after-thought. The Value of Inclusively Designed XR Workplace Tools – XR Access

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Are we ditching keypads for good in AR/VR?

There are lots of approaches to how we interact in XR spaces but are we ready to get rid of the physical keyboard? Whilst all of these approaches in this post are interesting not...

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A Blueprint for Designing Inclusive AR/VR Experiences

We have W3C standards being drafted to give developers guidance on making accessible XR experiences. But before that should we not think more broadly about a blueprint itself on what an inclusive experience would...