Tagged: a11yvr

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Exploring Nonverbal Cues in VR Experiences

I often think of what VR experiences have had the most profound effect on me and my perceptions of the possibilities of this technology. I can’t recall the exact time or date but I...

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Going beyond the mainstream video conferencing experience: Exploring the accessibility of virtual reality based therapeutic interventions

Going beyond the mainstream video conferencing experience: exploring the accessibility of virtual reality based therapeutic interventions. Introduction The global pandemic in 2020 resulted in many businesses having to adapt their practices: Occupational Therapists included....

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Mozilla Hubs floats into the sunset

Like many I was disappointed to hear about Mozilla Hubs being shutdown on May 31, 2024. As someone with a long term interest in the accessibility and possibilities of virtual reality (VR) platforms I...

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3D audio navigation and environmental control?

What gets me excited in the augmentative reality space (amongst many things!) is it’s application to real world scenarios. There have been several AR apps released recently that overlay additional navigation details to visual...

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To turn or not to turn?

One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...