Exploring Nonverbal Cues in VR Experiences
I often think of what VR experiences have had the most profound effect on me and my perceptions of the possibilities of this technology. I can’t recall the exact time or date but I...
All things accessible about AR/VR/XR/mixed realities and more.
I often think of what VR experiences have had the most profound effect on me and my perceptions of the possibilities of this technology. I can’t recall the exact time or date but I...
Going beyond the mainstream video conferencing experience: exploring the accessibility of virtual reality based therapeutic interventions. Introduction The global pandemic in 2020 resulted in many businesses having to adapt their practices: Occupational Therapists included....
Like many I was disappointed to hear about Mozilla Hubs being shutdown on May 31, 2024. As someone with a long term interest in the accessibility and possibilities of virtual reality (VR) platforms I...
One negative aspect of virtual meetings I’ve experienced over the past three years is the lack of physical presence i.e. being around others. There are so many aspects of a physical meeting that cannot...
There’s another entry into the XR space via another major player. What impact will it make?
Time to rethink what makes a traditional augmentative reality lens?
What gets me excited in the augmentative reality space (amongst many things!) is it’s application to real world scenarios. There have been several AR apps released recently that overlay additional navigation details to visual...
Recently I managed to secure a ticket for the recent Fatboy Slim VR experience via the EngageVR platform. A number people have already commented on their experience (a lot along the lines of “…with...
One of the often unconsidered aspect of VR game development is how a user can interact if they have limited neck mobility due to illness, injury or disability. Whilst Meta have addressed this in...
Great article by Meryl on the accessibility of the Spatial VR meeting platform.